- Joined
- Sep 30, 2019
- Messages
- 135
I noticed these. I'm afraid I haven't been paying attention - what's the thinking behind it? Presumably it means you've got lots of (effectively) neutral terts - is that right?
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Hi MNatt, the best way to explain the difference the neutral players make is to join a couple of games and experience the difference.I noticed these. I'm afraid I haven't been paying attention - what's the thinking behind it? Presumably it means you've got lots of (effectively) neutral terts - is that right?
| Players | 8 |
| Objective | Standard |
| Teams | Quads |
| Turn Order | Sequential |
| Reserves | Escalate |
| Reinforcement Allowance | Three |
| Reinforcement | Path |
| Force | Chance |
| Turn Length | 24 (Hours) |
| Players | 12 |
| Objective | Standard |
| Teams | Quads |
| Turn Order | Sequential |
| Reserves | Escalite |
| Reinforcement Allowance | Three |
| Reinforcement | Path |
| Force | Chance |
| Turn Length | 24 (Hours) |
| Players | 12 |
| Objective | Standard |
| Teams | Doubles |
| Turn Order | Sequential |
| Reserves | Escalite |
| Reinforcement Allowance | Unlimited |
| Reinforcement | Path |
| Force | Chance |
| Turn Length | 24 (Hours) |
only the doubles match is sudden death this time aroundEach of these games are sudden death right sgtpatton?
no, not this time aroundIn the quads matches Eliminating a neutral or a player brings sudden death to a team right?
| Players | 12 |
| Objective | Standard |
| Teams | Quads |
| Turn Order | Sequential |
| Reserves | Escalite |
| Reinforcement Allowance | Three |
| Reinforcement | Path |
| Force | Chance |
| Turn Length | 24 (Hours) |