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LandRush Map?

Roscokov

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It's been on the stats page for ayges...


Are we ever gonna get to see it?
 

BeanZ

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Currently it's simply too big for the engine to run it smoothly... with 400+ regions it makes it pretty difficult and the engine runs super slow.

Currently I'm 99% sure because of this it won't be released until a bit after the new engine is live itself.
 

Wort

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Are you allowed to give us a shot of a screen print so we can drool about it?!

Currently it's simply too big for the engine to run it smoothly... with 400+ regions it makes it pretty difficult and the engine runs super slow.

Currently I'm 99% sure because of this it won't be released until a bit after the new engine is live itself.
 

NewSheriffInTown

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:top:
 

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engineerairborne

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That looks awesome!!!
 

TheGeneral

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yes it does
 

spirop

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From one of my guilty pleasures.
 

Shepherd

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As Beanz has said, it's a beast of a map - several hundred regions. Hopefully when we make the move to the new game engine it'll play more smoothly.
 

ndrm31

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anynews? hehe
 

masterjskye

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It's not being released until the new engine is ready. The large amount of territories makes the current engine crash when changing colours.
 

ericjkline

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Awesome map! First game was epic

The map was awesome, and the first game was truly epic with some real ebb and flow. There are some great choke points, some nice bonus terts, and some clever tactics I learned to get a little edge over time. It really requires a lot more battlefield tactics than most games because of the fine scale. I’m really interested to play this map again with lots of other settings.

It would be very handy, I imagine to have visible treaties. It’s very hard to find individual terts, and it makes creating treaties impractical anyhow I guess. So we mostly relied on verbal treaties. There is one cactus in the SW that does cause decay like it should ( maybe #242). Thanks for the awesome map!
 

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Shepherd

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As already mentioned, I hope that the work on the game engine will make this map more playable. Setting up the game screen so regions in treaties light up when you mouse over them should be possible... I'll suggest it, if it isn't already on the punch list.

And thanks for the note about the broken cactus... it looks like region 268 was the trouble, and it should be fixed now.
 

AuraCraft

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It's funny how a lot of players seem to confuse this map for 12 domains :p
They play the same strategy; capture a town or castle... quite the pyrrhic victory in the case of Land Rush^^
 

AuraCraft

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1
how exactly are tribe bonusses calculated?
does it count all of your tribe areas divided by 3, then divide whats left by 2?
or do you need to control all local adjacent tribe territories to get that particular bonus?
(so Im asking do you get a bonus if you control 2 unconnected tribe territories?)


2
ppl said that its kinda hard to find the bonus territories, there's too much info on the map (I agree)
it would help if the default setting for the territory numbers would be that its not visible untill you toggle it to be visible.
now I have to toggle region names every single turn... and every time the system jams (which is whenever you dont interact with your turn for more than a minute)
 

Sebrim

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Ad 1: there are two-territory tribes and three-territory tribes. You need to control all territories of a particular tribe to get the bonus. You get a bonus for each trive you control.
 

AuraCraft

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I think there's a typo in the name of this map...
Shouldnt it be "flag rush" ?^^
 

StudioCity

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So what happened to Barbarossa?....I really liked that Map.
 

periwinkle

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Good question...ill repost in the issues with beta section
 
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